

Legacy is fun despite these nagging issues if only by virtue of giving you the ability to control a task force of slick-looking futuristic starships all over the galaxy. Also, the save system does not fit the lengthy missions you'll face later in the game.ĭoes this make the game horrible? No, not by a long shot. There are other nagging issues like comatose voice-acting by most of the cast - Scott Bakula especially sounds like he was reading his lines at gunpoint. And despite all of the shiny graphics, some of the destructible effects in the game look amateurish. Even with the streamlined controls, there's a steep learning curve to figuring out and remembering the placement and button combinations for all the moves required for playing. And unlike the horribly buggy and incomplete PC version, the controls on the Xbox 360 feel more natural and approachable.īut back the tribble-truck up.

We're talking slower, more deliberate combat rather than the quick, twitchy dogfights of a flight-simulator. In its attempt at multi-ship space combat, Legacy definitely succeeds in channelling the spirit of Star Trek fleet battles. Though the story about a Vulcan scientist who discovers the Borg during the beginning of the Federation runs the risk of becoming contrived, it still retains a distinct Star Trek feel to it. The ships look like they're straight out of their respective shows and movies, and all of the captains lend their voices to the game. The premise sounds like a Trekkie's wet dream: command and control over 60 different starships from four different races, all spanning the Star Trek universe from Enterprise to The Next Generation and beyond. The latest Star Trek game - Star Trek: Legacy - is certainly no different. Unless you understand the minutiae of the series, Star Trek games can be unapproachably complex.

This makes it difficult for Star Trek games to please devoted fans, but is also what keeps the uninitiated far, far away. They know so much about the fictional universe of Star Trek - from how many photon torpedoes are fired during each episode of every series, to the exact location of every restroom on Deep Space Nine - that making the slightest deviation from lore is hard to get away with.
